![]() So now that I have shown you what it can do let’s jump into this tutorial on how we can create a terrain in unity 3d. Procedural methods can get you more play time. One of the most powerful metrics in games is play time. You can generate entire games if done correctly. As you can see procedural generation is very powerful. I put this little project together to generate procedural terrain, trees and rocks. Procedural generated terrain, rocks and trees An example of where multiple procedural methods have been used is as per this screenshot below. In this tutorial we will only be dealing with procedural terrain generation, but in further tutorials I will be adding we will be looking at other forms of procedural generation as well. ![]() Here is a little example of what you can do with procedural generation: This technique undoubtedly is useful for making big progress in your games quickly with minimal effort. Which just provides so much appeal for players who enjoy genres like open worlds and infinite scenario game play. Procedural generation is great technique to keep your games fresh and interesting, by introducing randomly or algorithmic-ally generated content. So what is procedural generation useful for. Let us look at how we can generate procedural terrain in the unity 3d engine. ![]()
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